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Articles

Featured Article
Alpha Launch
Founder Interview2026-07-26 Editorial

Jonathan Torres: «We are not making a game, we are creating a legacy»

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Design & Balance
Ruki: «We don't create cards to define a meta, we create a world»
2026-03-03
Editorial

Ruki: «We don't create cards to define a meta, we create a world»

Our Director of Design and Balance talks about pushing the game to the limit, community power, and the evolution of the meta.

Exclusive Interview
Meliza Castillo: «Horror is not death, but what you become»
2026-01-10
Editorial

Meliza Castillo: «Horror is not death, but what you become»

A deep conversation about the philosophy behind the horror in Vestigios. Why do we seek to unsettle the soul?

Lore Debut
Awakening History: Official Lore Presentation
2026-01-04
Meliza Castillo

Awakening History: Official Lore Presentation

The silence has been broken. Today marks the debut of the official universe record. Enter and discover the origin of the Fracture.

Interview
Designing the Abyss: Interview with Jonathan Garrido
2026-01-02
Editorial

Designing the Abyss: Interview with Jonathan Garrido

Our Game Director talks about no-return combat, meta balance, and the ambitious transition to MMO.

Manifesto
Vestigios of Blood is Not a Gacha
2025-12-31
Founder

Vestigios of Blood is Not a Gacha

We don't want you to win because you paid; we want you to win because you played better. Discover our ethical economy system.

Dev Diary
How a Block is Built: Story Guides the Game
2025-12-30
Lead Designer

How a Block is Built: Story Guides the Game

In Vestigios, we don't design arbitrary mechanics. Each expansion is a historical wound.

Art & Lore
Art as Narrative: Every Card is a Scene
2025-12-28
Art Director

Art as Narrative: Every Card is a Scene

In many games, art is decoration. In Vestigios, it is a second stolen from a story.